Saturday, March 8th, 2008...11:39 pm

Did that Kaare guy ever do anything in comics?

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Before I go any further, I’d really like to see more samples of your work. I can tell from the web that you’re really talented. You have the technical ability to make it. I think that your biggest problem will be surviving the first year to 18 months of doing comics full-time. I’d love to pass photocopies around to see what my staff thinks. If you have time, my address is at the bottom of the screen.

The comics industry sucks right now. It’s the worst time since I’ve been a retailer to do anything. The cool thing is that the people who are doing comics right now are in comics for the love of the medium, not for the fast buck. It’s also easier to stand out in a less-crowded market. You can make a lot more money doing something else. But life is short…

My publishing project with E is growing. I’ve got a potential deal with another friend of mine who is doing a 6-issue miniseries. My thought on publishing is that I can solicit two books as easy as one. Half a Previews ad is cheaper than a whole one. Two sample comics mailed out costs less than two separate mailings. And so on…

Ernie’s got some money, just make sure that you get a little of it.

Staying at home with Mom can be difficult, but if that’s what it takes to get you off the ground, so be it.

If you can pencil a page in less than four hours then you’re making more than you would sacking groceries. I would value experience over exposure. How many finished pages have you done in your life? Dave Sim says every artists has 1000 “bad” pages in him, and after you draw those, you’re on your way.

> Ultimately, I want to write and draw my own stories.  I just don’t know the > road to my goal.  I’ve always thought that the Todd McFarlane route was the > best.  But I wonder.  Should I start now and try the David Mack (Kabuki) > route?

Depends on your financial goals. You would be better off financially to do a J. Scott Campbell and get popular on a hot book and then launch your own series a la Danger Girl, but what happens is that these guys get “spoiled” on someone else’s property both financially and popularity-wise.

You have what it takes. I think the most important thing at this point in your career is to draw as many pages as possible and get as many of those published (by whomever) as possible so you don’t have to get a McJob.

Focus. Decide what you want. I’d go with the big companies because you don’t have 100 pages of your dream project, yet. Work on it on the side as you get better.

Make a marketing plan. You’re making the right contacts. Have a “press kit” that you can send by Priority Mail to anyone who you think can help your career. Put samples, copies of printed books, a biography, resume, and a short cover letter in it.

Start a contact mailing list and do an infrequent postcard mailers or newsletters to your “customer” base (editors, publishers, writers, other artists). E-mail doesn’t hurt, too…

Doing something is better than doing nothing. Make a calendar where you track your progress. Treat drawing comics like the job that it is. Schedule your “work time.” Make sure that you get plenty of sleep and exercise. Pencil in a schedule and then meet your daily deadlines. Finish a page a day, 5 days a week no matter what. Pick a “manager” to help keep you on track.

Set career goals. Say you want to be in 12 published books over the next 18 months. Do it.

I think that you have what it takes. I believe in you. And I’m a retailer…

– Rob Snell

Gun Dog Comics

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